A fearsome dragon has trapped the princess in his tower. The prince and his companions rush to her aid. They must skillfully work together using their strong memory skills in order to rescue the princess before the dragon makes everything come crashing down.
15 minute play time
Releases April 2017
Pre-order by March 29th.
Draft dice & use the tools-of-the-trade to carefully construct your stained glass window masterpiece.
Each player will build a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other.
Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts 2 dice.
Special tools can be used to help you break the rules by spending skill tokens — however, once a tool is used, it then requires more skill tokens for the next player to use them.
Scoring is variable per game based on achieving various patterns and varieties of placement… as well as bonus points for dark shades of a particular hidden goal color.
The highest scoring window artisan is the winner!
Releases: April 2017
Pre-order by: March 23rd
Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined– these are the fires that fuel the wanderers’ journeys, but can they overcome their own greed and inner demons on the way?
In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you’ll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.
Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.
Answer the call of the ruins and begin your journey.
Releases May 2017
Pre-order by March 23rd
Test of Honour is a skirmish wargame played with roughly 5-20 models on each side. Players select their force before each game based around a samurai hero along with one or two loyal samurai companions and a variety of clan soldiers.
The 6 battle scenarios included tell a tale of bitter clan rivalry, betrayal and revenge. The battles are designed to be played in order, forming an ongoing story, with consequences for the victor and loser of each game.
As you play through the scenarios your samurai will use new skills, and perhaps even take the shameful path of deceit and trickery to gain victory, such choices are the ultimate test of honor.
Test of Honour arrives March 25th
20 Ashigaru soldiers armed with spears
10 Ashigaru soldiers armed with bows or muskets
10 Test Of Honour Battle Dice
21 Blue Faction Recruitment Cards
21 Red Faction Recruitment Cards
23 Skill Cards
6 Injury Cards
10 Dishonour Cards
3 Fate Tokens
5 Objective Tokens
12 Reloading/Cautious Tokens
14 Samurai Action Tokens
16 Commoner Action Tokens
16 Blood Drop Tokens
Main Rules booklet
Battle Guide booklet
In this strategic, dice-rolling skirmish game, you help either Peter Pan and his allies or Captain Hook and his crew to assault their rivals on Hook’s pirate ship or in the lost boys’ camp respectively. At the start of the game, you’ll choose which faction to play as and then set up the appropriate location to attack. Whether you’re playing as Peter and his allies or Hook and his crew, you’ll then assault your foes’ base of operations, drawing cards to search every nook and cranny for lost boys, fairies, and pirate treasure, while positioning yourselves around the board to bypass or fight off your enemies. Combat and actions are resolved through a dice system that determines what you can accomplish each turn. As the Peter and his allies, the game is won when you rescue all of the lost boys aboard Hook’s ship. As Captain Hook and his crew, the game is won when you capture all of the lost boys hiding in their camp. In either case, the game is lost when your foes defeat enough of your characters!
Coming in April